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Procedural Bridge in Houdini

I created a procedural bridge in Houdini as a learning project over the weekend. I've struggled to do this in the past, so I was pretty thrilled that I was able to set all of it up in a sensible clean way. The hardest bit was attaching the straight piece of rope from the ends of the bridge to the angular supporting poles holding it up. Next steps: Add the ability to vary the planks and pillars with some randomization. Missing planks or broken planks. UV texturing for wood and rope.
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More Procedural wall stuff

Continuing with my procedural wall experimentation... I threw out what I had and went back to the drawing board to try to figure out how to create the tunnel/doorways. Here's an arch being cut out, however as you can tell the bricks are too regular and unnatural. I'm still working on it, and my plan is to go in and greeble the wall, but I'm just starting to understand how Houdini's for-each loops work (They're confusing!)

Procedural Walls in Houdini

I was inspired by Marc Chevry's procedural houdini wall shared here: https://www.reddit.com/r/Houdini/comments/bbbib5/minimoysproceduralwall/?utm_source=share&utm_medium=ios_app I decided to attempt to reverse engineer this amazing wall and use it as a Houdini learning project. Here's what I have so far after one weekend at it: I might add a breakdown on how I got this far at some point. Not sure if anyone's interested :)